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Colour 302 : Quick guide to Opacity, Alpha and Luma.

  • Writer: sharmistha
    sharmistha
  • Feb 21
  • 1 min read

Updated: Feb 26

Alpha

  • Alpha controls transparency for each pixel in an image.

  • It’s stored in a separate channel (alpha channel) and allows for detailed transparency effects like soft edges or cutouts.

  • Used in PNG images, compositing, and masking to control how much of a layer is visible.

Opacity

  • Opacity controls how see-through a layer is. Higher opacity means less transparency.

  • Unlike alpha, which affects individual pixels, opacity applies to the whole layer unless masked.

  • Used in digital software to adjust how much of a layer is visible in blending.

    Opacity vs. Transparency

  • 100% opacity = 0% transparency (fully visible layer).

  • 0% opacity = 100% transparency (completely invisible).

  • 50% opacity = 50% transparency (semi-transparent layer).

Unlike alpha, which varies per pixel, opacity affects the whole layer evenly unless a mask or gradient is applied.


Luma

  • Luma is about brightness, not transparency. It measures how bright a pixel is based on grayscale values.

  • It’s often used for luminance-based masking or effects where brightness determines visibility.

  • Used in luma keying (e.g., removing backgrounds based on brightness) and grayscale-based effects.


Key Differences

  • Alpha is a dedicated transparency channel.

  • Opacity is the opposite of transparency and controls how visible the entire layer is.

  • Luma is based on brightness and doesn’t store transparency directly.

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