Colour 302 : Quick guide to Opacity, Alpha and Luma.
- sharmistha
- Feb 21
- 1 min read
Updated: Feb 26
Alpha
Alpha controls transparency for each pixel in an image.
It’s stored in a separate channel (alpha channel) and allows for detailed transparency effects like soft edges or cutouts.
Used in PNG images, compositing, and masking to control how much of a layer is visible.
Opacity
Opacity controls how see-through a layer is. Higher opacity means less transparency.
Unlike alpha, which affects individual pixels, opacity applies to the whole layer unless masked.
Used in digital software to adjust how much of a layer is visible in blending.
Opacity vs. Transparency
100% opacity = 0% transparency (fully visible layer).
0% opacity = 100% transparency (completely invisible).
50% opacity = 50% transparency (semi-transparent layer).
Unlike alpha, which varies per pixel, opacity affects the whole layer evenly unless a mask or gradient is applied.
Luma
Luma is about brightness, not transparency. It measures how bright a pixel is based on grayscale values.
It’s often used for luminance-based masking or effects where brightness determines visibility.
Used in luma keying (e.g., removing backgrounds based on brightness) and grayscale-based effects.
Key Differences
Alpha is a dedicated transparency channel.
Opacity is the opposite of transparency and controls how visible the entire layer is.
Luma is based on brightness and doesn’t store transparency directly.
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